Interface Library  0.2
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ILGraphics Member List

This is the complete list of members for ILGraphics, including all inherited members.

children() const ILNode
clearAll(int32 x1, int32 y1, int32 x2, int32 y2, bool waitForResponse=false)ILGraphics
clearAll(const GraphicsRect &rect, bool waitForResponse=false)ILGraphics
clearAll(bool waitForResponse=false)ILGraphics
clearAllF(float32 x1, float32 y1, float32 x2, float32 y2, bool waitForResponse=false)ILGraphics
clearAllF(const GraphicsRectF &rect, bool waitForResponse=false)ILGraphics
clearAlls(const GraphicsRect *rect, uint16 size, bool waitForResponse=false)ILGraphics
clearAllsF(const GraphicsRectF *rect, uint16 size, bool waitForResponse=false)ILGraphics
drawArc(int32 x1, int32 y1, int32 x2, int32 y2, int32 startAngle, int32 endAngle, bool waitForResponse=false)ILGraphics
drawArc(const GraphicsArc &arc, bool waitForResponse=false)ILGraphics
drawArcF(float32 x1, float32 y1, float32 x2, float32 y2, float32 startAngle, float32 endAngle, bool waitForResponse=false)ILGraphics
drawArcF(const GraphicsArcF &arc, bool waitForResponse=false)ILGraphics
drawArcs(const GraphicsArc *arc, uint16 size, bool waitForResponse=false)ILGraphics
drawArcsF(const GraphicsArcF *arc, uint16 size, bool waitForResponse=false)ILGraphics
drawChord(int32 x1, int32 y1, int32 x2, int32 y2, int32 startAngle, int32 endAngle, bool waitForResponse=false)ILGraphics
drawChord(const GraphicsChord &chord, bool waitForResponse=false)ILGraphics
drawChordF(float32 x1, float32 y1, float32 x2, float32 y2, float32 startAngle, float32 endAngle, bool waitForResponse=false)ILGraphics
drawChordF(const GraphicsChordF &chord, bool waitForResponse=false)ILGraphics
drawChords(const GraphicsChord *chord, uint16 size, bool waitForResponse=false)ILGraphics
drawChordsF(const GraphicsChordF *chord, uint16 size, bool waitForResponse=false)ILGraphics
drawCubicLine(int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, int32 x4, int32 y4, bool waitForResponse=false)ILGraphics
drawCubicLine(const GraphicsCubicLine &cubicLine, bool waitForResponse=false)ILGraphics
drawCubicLineF(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, float32 x4, float32 y4, bool waitForResponse=false)ILGraphics
drawCubicLineF(const GraphicsCubicLineF &cubicLine, bool waitForResponse=false)ILGraphics
drawCubicLines(const GraphicsCubicLine *cubicLine, uint16 size, bool waitForResponse=false)ILGraphics
drawCubicLinesF(const GraphicsCubicLineF *cubicLine, uint16 size, bool waitForResponse=false)ILGraphics
drawEllipse(int32 x1, int32 y1, int32 x2, int32 y2, int32 startAngle=0, int32 endAngle=0, bool waitForResponse=false)ILGraphics
drawEllipse(const GraphicsEllipse &ellipse, bool waitForResponse=false)ILGraphics
drawEllipseF(float32 x1, float32 y1, float32 x2, float32 y2, float32 startAngle=0, float32 endAngle=0, bool waitForResponse=false)ILGraphics
drawEllipseF(const GraphicsEllipseF &ellipse, bool waitForResponse=false)ILGraphics
drawEllipses(const GraphicsEllipse *ellipse, uint16 size, bool waitForResponse=false)ILGraphics
drawEllipsesF(const GraphicsEllipseF *ellipse, uint16 size, bool waitForResponse=false)ILGraphics
drawLine(int32 x1, int32 y1, int32 x2, int32 y2, bool waitForResponse=false)ILGraphics
drawLine(const GraphicsLine &line, bool waitForResponse=false)ILGraphics
drawLineF(float32 x1, float32 y1, float32 x2, float32 y2, bool waitForResponse=false)ILGraphics
drawLineF(const GraphicsLineF &line, bool waitForResponse=false)ILGraphics
drawLines(const GraphicsLine *line, uint16 size, bool waitForResponse=false)ILGraphics
drawLinesF(const GraphicsLineF *line, uint16 size, bool waitForResponse=false)ILGraphics
drawQuadraticLine(int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, bool waitForResponse=false)ILGraphics
drawQuadraticLine(const GraphicsQuadraticLine &quadraticLine, bool waitForResponse=false)ILGraphics
drawQuadraticLineF(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, bool waitForResponse=false)ILGraphics
drawQuadraticLineF(const GraphicsQuadraticLineF &quadraticLine, bool waitForResponse=false)ILGraphics
drawQuadraticLines(const GraphicsQuadraticLine *quadraticLine, uint16 size, bool waitForResponse=false)ILGraphics
drawQuadraticLinesF(const GraphicsQuadraticLineF *quadraticLine, uint16 size, bool waitForResponse=false)ILGraphics
drawQuadrilateral(int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, int32 x4, int32 y4, bool waitForResponse=false)ILGraphics
drawQuadrilateral(const GraphicsQuadrilateral &quadrilateral, bool waitForResponse=false)ILGraphics
drawQuadrilateralF(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, float32 x4, float32 y4, bool waitForResponse=false)ILGraphics
drawQuadrilateralF(const GraphicsQuadrilateralF &quadrilateral, bool waitForResponse=false)ILGraphics
drawQuadrilaterals(const GraphicsQuadrilateral *quadrilateral, uint16 size, bool waitForResponse=false)ILGraphics
drawQuadrilateralsF(const GraphicsQuadrilateralF *quadrilateral, uint16 size, bool waitForResponse=false)ILGraphics
drawRectangle(int32 x1, int32 y1, int32 x2, int32 y2, int32 xRadius=0, int32 yRadius=0, bool waitForResponse=false)ILGraphics
drawRectangle(const GraphicsRectangle &rectangle, bool waitForResponse=false)ILGraphics
drawRectangleF(float32 x1, float32 y1, float32 x2, float32 y2, float32 xRadius=0, float32 yRadius=0, bool waitForResponse=false)ILGraphics
drawRectangleF(const GraphicsRectangleF &rectangle, bool waitForResponse=false)ILGraphics
drawRectangles(const GraphicsRectangle *rectangle, uint16 size, bool waitForResponse=false)ILGraphics
drawRectanglesF(const GraphicsRectangleF *rectangle, uint16 size, bool waitForResponse=false)ILGraphics
drawText(int32 x, int32 y, const char *text, bool waitForResponse=false)ILGraphics
drawText(const GraphicsPoint &point, const char *text, bool waitForResponse=false)ILGraphics
drawTextF(float32 x, float32 y, const char *text, bool waitForResponse=false)ILGraphics
drawTextF(const GraphicsPointF &point, const char *text, bool waitForResponse=false)ILGraphics
drawTexts(const GraphicsPoint *point, uint16 size, const char **texts, bool waitForResponse=false)ILGraphics
drawTextsF(const GraphicsPointF *point, uint16 size, const char **texts, bool waitForResponse=false)ILGraphics
drawTriangle(int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, bool waitForResponse=false)ILGraphics
drawTriangle(const GraphicsTriangle &triangle, bool waitForResponse=false)ILGraphics
drawTriangleF(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, bool waitForResponse=false)ILGraphics
drawTriangleF(const GraphicsTriangleF &triangle, bool waitForResponse=false)ILGraphics
drawTriangles(const GraphicsTriangle *triangle, uint16 size, bool waitForResponse=false)ILGraphics
drawTrianglesF(const GraphicsTriangleF *triangle, uint16 size, bool waitForResponse=false)ILGraphics
enabled() const ILNode
findChild(uint8 handle)ILNode
findChild(ILNode *node, uint8 handle)ILNode
findSibling(uint8 handle)ILNode
findSibling(ILNode *node, uint8 handle)ILNode
getAngleUnits(bool bypassCache=false, bool *ok=0)ILGraphics
getBackgroundColor(bool bypassCache=false, bool *ok=0)ILGraphics
getCoordinateSystem(bool bypassCache=false, bool *ok=0)ILGraphics
getFillColor(bool bypassCache=false, bool *ok=0)ILGraphics
getFillStyle(bool bypassCache=false, bool *ok=0)ILGraphics
getFullscreen(bool bypassCache=false, bool *ok=0)ILWindow
getLineColor(bool bypassCache=false, bool *ok=0)ILGraphics
getLineStyle(bool bypassCache=false, bool *ok=0)ILGraphics
getMaximized(bool bypassCache=false, bool *ok=0)ILWindow
getMessage(char *message, uint16 size)ILWindow
getMinimized(bool bypassCache=false, bool *ok=0)ILWindow
getRotation(bool bypassCache=false, bool *ok=0)ILGraphics
getRotationF(bool bypassCache=false, bool *ok=0)ILGraphics
getScale(bool bypassCache=false, bool *ok=0)ILGraphics
getScaleF(bool bypassCache=false, bool *ok=0)ILGraphics
getTitle(char *title, uint16 size)ILWindow
getVisibility(bool bypassCache=false, bool *ok=0)ILWindow
handle() const ILNode
ILGraphics()ILGraphics
ILNode()ILNode
ILNodeType enum nameILNode
ILWindow()ILWindow
init(ILCore *parent, const char *name, bool waitForResponse=false)ILGraphicsvirtual
initDocked(ILCore *parent, const char *name, bool waitForResponse=false)ILGraphicsvirtual
initUndocked(ILCore *parent, const char *name, bool waitForResponse=false)ILGraphicsvirtual
next() const ILNode
NT_LIBRARY enum valueILNode
NT_NONE enum valueILNode
NT_WINDOW_GRAPHICS enum valueILNode
NT_WINDOW_INTERFACE enum valueILNode
NT_WINDOW_INTERFACE_GBOX_GROUP_BOX enum valueILNode
NT_WINDOW_INTERFACE_IBOX_BIN_SPIN_BOX enum valueILNode
NT_WINDOW_INTERFACE_IBOX_CHECK_BOX enum valueILNode
NT_WINDOW_INTERFACE_IBOX_DATE_EDIT enum valueILNode
NT_WINDOW_INTERFACE_IBOX_DATE_TIME_EDIT enum valueILNode
NT_WINDOW_INTERFACE_IBOX_DOUBLE_SPIN_BOX enum valueILNode
NT_WINDOW_INTERFACE_IBOX_HEX_SPIN_BOX enum valueILNode
NT_WINDOW_INTERFACE_IBOX_INT_SPIN_BOX enum valueILNode
NT_WINDOW_INTERFACE_IBOX_LABEL enum valueILNode
NT_WINDOW_INTERFACE_IBOX_LINE_EDIT enum valueILNode
NT_WINDOW_INTERFACE_IBOX_PROGRESS_BAR enum valueILNode
NT_WINDOW_INTERFACE_IBOX_PUSH_BUTTON enum valueILNode
NT_WINDOW_INTERFACE_IBOX_RADIO_BUTTON enum valueILNode
NT_WINDOW_INTERFACE_IBOX_SEPERATOR enum valueILNode
NT_WINDOW_INTERFACE_IBOX_SLIDER enum valueILNode
NT_WINDOW_INTERFACE_IBOX_TIME_EDIT enum valueILNode
NT_WINDOW_OSCILLOSCOPE enum valueILNode
NT_WINDOW_OSCILLOSCOPE_PLOT_BAR enum valueILNode
NT_WINDOW_OSCILLOSCOPE_PLOT_BOX enum valueILNode
NT_WINDOW_OSCILLOSCOPE_PLOT_CURVE enum valueILNode
NT_WINDOW_OSCILLOSCOPE_PLOT_GRAPH enum valueILNode
NT_WINDOW_TABLE enum valueILNode
NT_WINDOW_TERMINAL enum valueILNode
NT_WINDOW_TREE enum valueILNode
parent() const ILNode
setAngleUnits(AngleUnits angleUnits, bool waitForResponse=false)ILGraphics
setBackgroundColor(argb backgroundColor, bool waitForResponse=false)ILGraphics
setCoordinateSystem(CoordinateSystem coordinateSystem, bool waitForResponse=false)ILGraphics
setFillColor(argb fillColor, bool waitForResponse=false)ILGraphics
setFillStyle(FillStyle fillStyle, bool waitForResponse=false)ILGraphics
setFullscreen(bool fullscreen, bool waitForResponse=false)ILWindow
setLineColor(argb lineColor, bool waitForResponse=false)ILGraphics
setLineStyle(LineStyle lineStyle, bool waitForResponse=false)ILGraphics
setMaximized(bool maximized, bool waitForResponse=false)ILWindow
setMessage(const char *message, bool waitForResponse=false)ILWindow
setMinimized(bool minimized, bool waitForResponse=false)ILWindow
setRotation(int32 rotation, bool waitForResponse=false)ILGraphics
setRotationF(float32 rotationF, bool waitForResponse=false)ILGraphics
setScale(int32 scale, bool waitForResponse=false)ILGraphics
setScaleF(float32 scaleF, bool waitForResponse=false)ILGraphics
setTitle(const char *title, bool waitForResponse=false)ILWindow
setVisibility(bool visibility, bool waitForResponse=false)ILWindow
type() const ILGraphicsvirtual
~ILNode()ILNodevirtual