Interface Library  0.2
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ILGraphics Class Reference

Inherits ILWindow.

Public Member Functions

 ILGraphics ()
 
virtual ILNodeType type () const
 
bool initUndocked (ILCore *parent, const char *name, bool waitForResponse=false)
 
bool initDocked (ILCore *parent, const char *name, bool waitForResponse=false)
 
bool init (ILCore *parent, const char *name, bool waitForResponse=false)
 
bool clearAll (int32 x1, int32 y1, int32 x2, int32 y2, bool waitForResponse=false)
 
bool clearAll (const GraphicsRect &rect, bool waitForResponse=false)
 
bool clearAlls (const GraphicsRect *rect, uint16 size, bool waitForResponse=false)
 
bool clearAllF (float32 x1, float32 y1, float32 x2, float32 y2, bool waitForResponse=false)
 
bool clearAllF (const GraphicsRectF &rect, bool waitForResponse=false)
 
bool clearAllsF (const GraphicsRectF *rect, uint16 size, bool waitForResponse=false)
 
bool clearAll (bool waitForResponse=false)
 
bool drawText (int32 x, int32 y, const char *text, bool waitForResponse=false)
 
bool drawText (const GraphicsPoint &point, const char *text, bool waitForResponse=false)
 
bool drawTexts (const GraphicsPoint *point, uint16 size, const char **texts, bool waitForResponse=false)
 
bool drawTextF (float32 x, float32 y, const char *text, bool waitForResponse=false)
 
bool drawTextF (const GraphicsPointF &point, const char *text, bool waitForResponse=false)
 
bool drawTextsF (const GraphicsPointF *point, uint16 size, const char **texts, bool waitForResponse=false)
 
bool drawLine (int32 x1, int32 y1, int32 x2, int32 y2, bool waitForResponse=false)
 
bool drawLine (const GraphicsLine &line, bool waitForResponse=false)
 
bool drawLines (const GraphicsLine *line, uint16 size, bool waitForResponse=false)
 
bool drawLineF (float32 x1, float32 y1, float32 x2, float32 y2, bool waitForResponse=false)
 
bool drawLineF (const GraphicsLineF &line, bool waitForResponse=false)
 
bool drawLinesF (const GraphicsLineF *line, uint16 size, bool waitForResponse=false)
 
bool drawQuadraticLine (int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, bool waitForResponse=false)
 
bool drawQuadraticLine (const GraphicsQuadraticLine &quadraticLine, bool waitForResponse=false)
 
bool drawQuadraticLines (const GraphicsQuadraticLine *quadraticLine, uint16 size, bool waitForResponse=false)
 
bool drawQuadraticLineF (float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, bool waitForResponse=false)
 
bool drawQuadraticLineF (const GraphicsQuadraticLineF &quadraticLine, bool waitForResponse=false)
 
bool drawQuadraticLinesF (const GraphicsQuadraticLineF *quadraticLine, uint16 size, bool waitForResponse=false)
 
bool drawCubicLine (int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, int32 x4, int32 y4, bool waitForResponse=false)
 
bool drawCubicLine (const GraphicsCubicLine &cubicLine, bool waitForResponse=false)
 
bool drawCubicLines (const GraphicsCubicLine *cubicLine, uint16 size, bool waitForResponse=false)
 
bool drawCubicLineF (float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, float32 x4, float32 y4, bool waitForResponse=false)
 
bool drawCubicLineF (const GraphicsCubicLineF &cubicLine, bool waitForResponse=false)
 
bool drawCubicLinesF (const GraphicsCubicLineF *cubicLine, uint16 size, bool waitForResponse=false)
 
bool drawArc (int32 x1, int32 y1, int32 x2, int32 y2, int32 startAngle, int32 endAngle, bool waitForResponse=false)
 
bool drawArc (const GraphicsArc &arc, bool waitForResponse=false)
 
bool drawArcs (const GraphicsArc *arc, uint16 size, bool waitForResponse=false)
 
bool drawArcF (float32 x1, float32 y1, float32 x2, float32 y2, float32 startAngle, float32 endAngle, bool waitForResponse=false)
 
bool drawArcF (const GraphicsArcF &arc, bool waitForResponse=false)
 
bool drawArcsF (const GraphicsArcF *arc, uint16 size, bool waitForResponse=false)
 
bool drawChord (int32 x1, int32 y1, int32 x2, int32 y2, int32 startAngle, int32 endAngle, bool waitForResponse=false)
 
bool drawChord (const GraphicsChord &chord, bool waitForResponse=false)
 
bool drawChords (const GraphicsChord *chord, uint16 size, bool waitForResponse=false)
 
bool drawChordF (float32 x1, float32 y1, float32 x2, float32 y2, float32 startAngle, float32 endAngle, bool waitForResponse=false)
 
bool drawChordF (const GraphicsChordF &chord, bool waitForResponse=false)
 
bool drawChordsF (const GraphicsChordF *chord, uint16 size, bool waitForResponse=false)
 
bool drawTriangle (int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, bool waitForResponse=false)
 
bool drawTriangle (const GraphicsTriangle &triangle, bool waitForResponse=false)
 
bool drawTriangles (const GraphicsTriangle *triangle, uint16 size, bool waitForResponse=false)
 
bool drawTriangleF (float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, bool waitForResponse=false)
 
bool drawTriangleF (const GraphicsTriangleF &triangle, bool waitForResponse=false)
 
bool drawTrianglesF (const GraphicsTriangleF *triangle, uint16 size, bool waitForResponse=false)
 
bool drawQuadrilateral (int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3, int32 x4, int32 y4, bool waitForResponse=false)
 
bool drawQuadrilateral (const GraphicsQuadrilateral &quadrilateral, bool waitForResponse=false)
 
bool drawQuadrilaterals (const GraphicsQuadrilateral *quadrilateral, uint16 size, bool waitForResponse=false)
 
bool drawQuadrilateralF (float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3, float32 x4, float32 y4, bool waitForResponse=false)
 
bool drawQuadrilateralF (const GraphicsQuadrilateralF &quadrilateral, bool waitForResponse=false)
 
bool drawQuadrilateralsF (const GraphicsQuadrilateralF *quadrilateral, uint16 size, bool waitForResponse=false)
 
bool drawRectangle (int32 x1, int32 y1, int32 x2, int32 y2, int32 xRadius=0, int32 yRadius=0, bool waitForResponse=false)
 
bool drawRectangle (const GraphicsRectangle &rectangle, bool waitForResponse=false)
 
bool drawRectangles (const GraphicsRectangle *rectangle, uint16 size, bool waitForResponse=false)
 
bool drawRectangleF (float32 x1, float32 y1, float32 x2, float32 y2, float32 xRadius=0, float32 yRadius=0, bool waitForResponse=false)
 
bool drawRectangleF (const GraphicsRectangleF &rectangle, bool waitForResponse=false)
 
bool drawRectanglesF (const GraphicsRectangleF *rectangle, uint16 size, bool waitForResponse=false)
 
bool drawEllipse (int32 x1, int32 y1, int32 x2, int32 y2, int32 startAngle=0, int32 endAngle=0, bool waitForResponse=false)
 
bool drawEllipse (const GraphicsEllipse &ellipse, bool waitForResponse=false)
 
bool drawEllipses (const GraphicsEllipse *ellipse, uint16 size, bool waitForResponse=false)
 
bool drawEllipseF (float32 x1, float32 y1, float32 x2, float32 y2, float32 startAngle=0, float32 endAngle=0, bool waitForResponse=false)
 
bool drawEllipseF (const GraphicsEllipseF &ellipse, bool waitForResponse=false)
 
bool drawEllipsesF (const GraphicsEllipseF *ellipse, uint16 size, bool waitForResponse=false)
 
bool setBackgroundColor (argb backgroundColor, bool waitForResponse=false)
 
argb getBackgroundColor (bool bypassCache=false, bool *ok=0)
 
bool setCoordinateSystem (CoordinateSystem coordinateSystem, bool waitForResponse=false)
 
CoordinateSystem getCoordinateSystem (bool bypassCache=false, bool *ok=0)
 
bool setAngleUnits (AngleUnits angleUnits, bool waitForResponse=false)
 
AngleUnits getAngleUnits (bool bypassCache=false, bool *ok=0)
 
bool setLineColor (argb lineColor, bool waitForResponse=false)
 
argb getLineColor (bool bypassCache=false, bool *ok=0)
 
bool setLineStyle (LineStyle lineStyle, bool waitForResponse=false)
 
LineStyle getLineStyle (bool bypassCache=false, bool *ok=0)
 
bool setFillColor (argb fillColor, bool waitForResponse=false)
 
argb getFillColor (bool bypassCache=false, bool *ok=0)
 
bool setFillStyle (FillStyle fillStyle, bool waitForResponse=false)
 
FillStyle getFillStyle (bool bypassCache=false, bool *ok=0)
 
bool setRotation (int32 rotation, bool waitForResponse=false)
 
int32 getRotation (bool bypassCache=false, bool *ok=0)
 
bool setRotationF (float32 rotationF, bool waitForResponse=false)
 
float32 getRotationF (bool bypassCache=false, bool *ok=0)
 
bool setScale (int32 scale, bool waitForResponse=false)
 
int32 getScale (bool bypassCache=false, bool *ok=0)
 
bool setScaleF (float32 scaleF, bool waitForResponse=false)
 
float32 getScaleF (bool bypassCache=false, bool *ok=0)
 
- Public Member Functions inherited from ILWindow
 ILWindow ()
 
bool setTitle (const char *title, bool waitForResponse=false)
 
bool getTitle (char *title, uint16 size)
 
bool setMessage (const char *message, bool waitForResponse=false)
 
bool getMessage (char *message, uint16 size)
 
bool setVisibility (bool visibility, bool waitForResponse=false)
 
bool getVisibility (bool bypassCache=false, bool *ok=0)
 
bool setMinimized (bool minimized, bool waitForResponse=false)
 
bool getMinimized (bool bypassCache=false, bool *ok=0)
 
bool setMaximized (bool maximized, bool waitForResponse=false)
 
bool getMaximized (bool bypassCache=false, bool *ok=0)
 
bool setFullscreen (bool fullscreen, bool waitForResponse=false)
 
bool getFullscreen (bool bypassCache=false, bool *ok=0)
 
- Public Member Functions inherited from ILNode
 ILNode ()
 
virtual ~ILNode ()
 
uint8 handle () const
 
ILNodeparent () const
 
ILNodechildren () const
 
ILNodenext () const
 
bool enabled () const
 
ILNodefindChild (uint8 handle)
 
ILNodefindChild (ILNode *node, uint8 handle)
 
ILNodefindSibling (uint8 handle)
 
ILNodefindSibling (ILNode *node, uint8 handle)
 

Additional Inherited Members

- Public Types inherited from ILNode
enum  ILNodeType {
  NT_NONE,
  NT_LIBRARY,
  NT_WINDOW_TERMINAL,
  NT_WINDOW_OSCILLOSCOPE,
  NT_WINDOW_TABLE,
  NT_WINDOW_TREE,
  NT_WINDOW_GRAPHICS,
  NT_WINDOW_INTERFACE,
  NT_WINDOW_OSCILLOSCOPE_PLOT_BAR,
  NT_WINDOW_OSCILLOSCOPE_PLOT_CURVE,
  NT_WINDOW_OSCILLOSCOPE_PLOT_GRAPH,
  NT_WINDOW_OSCILLOSCOPE_PLOT_BOX,
  NT_WINDOW_INTERFACE_GBOX_GROUP_BOX,
  NT_WINDOW_INTERFACE_IBOX_PUSH_BUTTON,
  NT_WINDOW_INTERFACE_IBOX_RADIO_BUTTON,
  NT_WINDOW_INTERFACE_IBOX_CHECK_BOX,
  NT_WINDOW_INTERFACE_IBOX_LINE_EDIT,
  NT_WINDOW_INTERFACE_IBOX_INT_SPIN_BOX,
  NT_WINDOW_INTERFACE_IBOX_BIN_SPIN_BOX,
  NT_WINDOW_INTERFACE_IBOX_HEX_SPIN_BOX,
  NT_WINDOW_INTERFACE_IBOX_DOUBLE_SPIN_BOX,
  NT_WINDOW_INTERFACE_IBOX_TIME_EDIT,
  NT_WINDOW_INTERFACE_IBOX_DATE_EDIT,
  NT_WINDOW_INTERFACE_IBOX_DATE_TIME_EDIT,
  NT_WINDOW_INTERFACE_IBOX_SLIDER,
  NT_WINDOW_INTERFACE_IBOX_LABEL,
  NT_WINDOW_INTERFACE_IBOX_PROGRESS_BAR,
  NT_WINDOW_INTERFACE_IBOX_SEPERATOR
}
 

Constructor & Destructor Documentation

ILGraphics::ILGraphics ( )

Member Function Documentation

virtual ILNodeType ILGraphics::type ( ) const
virtual

Reimplemented from ILNode.

bool ILGraphics::initUndocked ( ILCore parent,
const char *  name,
bool  waitForResponse = false 
)
virtual

Implements ILWindow.

bool ILGraphics::initDocked ( ILCore parent,
const char *  name,
bool  waitForResponse = false 
)
virtual

Implements ILWindow.

bool ILGraphics::init ( ILCore parent,
const char *  name,
bool  waitForResponse = false 
)
virtual

Implements ILWindow.

bool ILGraphics::clearAll ( int32  x1,
int32  y1,
int32  x2,
int32  y2,
bool  waitForResponse = false 
)
bool ILGraphics::clearAll ( const GraphicsRect rect,
bool  waitForResponse = false 
)
bool ILGraphics::clearAlls ( const GraphicsRect rect,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::clearAllF ( float32  x1,
float32  y1,
float32  x2,
float32  y2,
bool  waitForResponse = false 
)
bool ILGraphics::clearAllF ( const GraphicsRectF rect,
bool  waitForResponse = false 
)
bool ILGraphics::clearAllsF ( const GraphicsRectF rect,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::clearAll ( bool  waitForResponse = false)
bool ILGraphics::drawText ( int32  x,
int32  y,
const char *  text,
bool  waitForResponse = false 
)
bool ILGraphics::drawText ( const GraphicsPoint point,
const char *  text,
bool  waitForResponse = false 
)
bool ILGraphics::drawTexts ( const GraphicsPoint point,
uint16  size,
const char **  texts,
bool  waitForResponse = false 
)
bool ILGraphics::drawTextF ( float32  x,
float32  y,
const char *  text,
bool  waitForResponse = false 
)
bool ILGraphics::drawTextF ( const GraphicsPointF point,
const char *  text,
bool  waitForResponse = false 
)
bool ILGraphics::drawTextsF ( const GraphicsPointF point,
uint16  size,
const char **  texts,
bool  waitForResponse = false 
)
bool ILGraphics::drawLine ( int32  x1,
int32  y1,
int32  x2,
int32  y2,
bool  waitForResponse = false 
)
bool ILGraphics::drawLine ( const GraphicsLine line,
bool  waitForResponse = false 
)
bool ILGraphics::drawLines ( const GraphicsLine line,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawLineF ( float32  x1,
float32  y1,
float32  x2,
float32  y2,
bool  waitForResponse = false 
)
bool ILGraphics::drawLineF ( const GraphicsLineF line,
bool  waitForResponse = false 
)
bool ILGraphics::drawLinesF ( const GraphicsLineF line,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadraticLine ( int32  x1,
int32  y1,
int32  x2,
int32  y2,
int32  x3,
int32  y3,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadraticLine ( const GraphicsQuadraticLine quadraticLine,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadraticLines ( const GraphicsQuadraticLine quadraticLine,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadraticLineF ( float32  x1,
float32  y1,
float32  x2,
float32  y2,
float32  x3,
float32  y3,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadraticLineF ( const GraphicsQuadraticLineF quadraticLine,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadraticLinesF ( const GraphicsQuadraticLineF quadraticLine,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawCubicLine ( int32  x1,
int32  y1,
int32  x2,
int32  y2,
int32  x3,
int32  y3,
int32  x4,
int32  y4,
bool  waitForResponse = false 
)
bool ILGraphics::drawCubicLine ( const GraphicsCubicLine cubicLine,
bool  waitForResponse = false 
)
bool ILGraphics::drawCubicLines ( const GraphicsCubicLine cubicLine,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawCubicLineF ( float32  x1,
float32  y1,
float32  x2,
float32  y2,
float32  x3,
float32  y3,
float32  x4,
float32  y4,
bool  waitForResponse = false 
)
bool ILGraphics::drawCubicLineF ( const GraphicsCubicLineF cubicLine,
bool  waitForResponse = false 
)
bool ILGraphics::drawCubicLinesF ( const GraphicsCubicLineF cubicLine,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawArc ( int32  x1,
int32  y1,
int32  x2,
int32  y2,
int32  startAngle,
int32  endAngle,
bool  waitForResponse = false 
)
bool ILGraphics::drawArc ( const GraphicsArc arc,
bool  waitForResponse = false 
)
bool ILGraphics::drawArcs ( const GraphicsArc arc,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawArcF ( float32  x1,
float32  y1,
float32  x2,
float32  y2,
float32  startAngle,
float32  endAngle,
bool  waitForResponse = false 
)
bool ILGraphics::drawArcF ( const GraphicsArcF arc,
bool  waitForResponse = false 
)
bool ILGraphics::drawArcsF ( const GraphicsArcF arc,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawChord ( int32  x1,
int32  y1,
int32  x2,
int32  y2,
int32  startAngle,
int32  endAngle,
bool  waitForResponse = false 
)
bool ILGraphics::drawChord ( const GraphicsChord chord,
bool  waitForResponse = false 
)
bool ILGraphics::drawChords ( const GraphicsChord chord,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawChordF ( float32  x1,
float32  y1,
float32  x2,
float32  y2,
float32  startAngle,
float32  endAngle,
bool  waitForResponse = false 
)
bool ILGraphics::drawChordF ( const GraphicsChordF chord,
bool  waitForResponse = false 
)
bool ILGraphics::drawChordsF ( const GraphicsChordF chord,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawTriangle ( int32  x1,
int32  y1,
int32  x2,
int32  y2,
int32  x3,
int32  y3,
bool  waitForResponse = false 
)
bool ILGraphics::drawTriangle ( const GraphicsTriangle triangle,
bool  waitForResponse = false 
)
bool ILGraphics::drawTriangles ( const GraphicsTriangle triangle,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawTriangleF ( float32  x1,
float32  y1,
float32  x2,
float32  y2,
float32  x3,
float32  y3,
bool  waitForResponse = false 
)
bool ILGraphics::drawTriangleF ( const GraphicsTriangleF triangle,
bool  waitForResponse = false 
)
bool ILGraphics::drawTrianglesF ( const GraphicsTriangleF triangle,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadrilateral ( int32  x1,
int32  y1,
int32  x2,
int32  y2,
int32  x3,
int32  y3,
int32  x4,
int32  y4,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadrilateral ( const GraphicsQuadrilateral quadrilateral,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadrilaterals ( const GraphicsQuadrilateral quadrilateral,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadrilateralF ( float32  x1,
float32  y1,
float32  x2,
float32  y2,
float32  x3,
float32  y3,
float32  x4,
float32  y4,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadrilateralF ( const GraphicsQuadrilateralF quadrilateral,
bool  waitForResponse = false 
)
bool ILGraphics::drawQuadrilateralsF ( const GraphicsQuadrilateralF quadrilateral,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawRectangle ( int32  x1,
int32  y1,
int32  x2,
int32  y2,
int32  xRadius = 0,
int32  yRadius = 0,
bool  waitForResponse = false 
)
bool ILGraphics::drawRectangle ( const GraphicsRectangle rectangle,
bool  waitForResponse = false 
)
bool ILGraphics::drawRectangles ( const GraphicsRectangle rectangle,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawRectangleF ( float32  x1,
float32  y1,
float32  x2,
float32  y2,
float32  xRadius = 0,
float32  yRadius = 0,
bool  waitForResponse = false 
)
bool ILGraphics::drawRectangleF ( const GraphicsRectangleF rectangle,
bool  waitForResponse = false 
)
bool ILGraphics::drawRectanglesF ( const GraphicsRectangleF rectangle,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawEllipse ( int32  x1,
int32  y1,
int32  x2,
int32  y2,
int32  startAngle = 0,
int32  endAngle = 0,
bool  waitForResponse = false 
)
bool ILGraphics::drawEllipse ( const GraphicsEllipse ellipse,
bool  waitForResponse = false 
)
bool ILGraphics::drawEllipses ( const GraphicsEllipse ellipse,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::drawEllipseF ( float32  x1,
float32  y1,
float32  x2,
float32  y2,
float32  startAngle = 0,
float32  endAngle = 0,
bool  waitForResponse = false 
)
bool ILGraphics::drawEllipseF ( const GraphicsEllipseF ellipse,
bool  waitForResponse = false 
)
bool ILGraphics::drawEllipsesF ( const GraphicsEllipseF ellipse,
uint16  size,
bool  waitForResponse = false 
)
bool ILGraphics::setBackgroundColor ( argb  backgroundColor,
bool  waitForResponse = false 
)
argb ILGraphics::getBackgroundColor ( bool  bypassCache = false,
bool *  ok = 0 
)
bool ILGraphics::setCoordinateSystem ( CoordinateSystem  coordinateSystem,
bool  waitForResponse = false 
)
CoordinateSystem ILGraphics::getCoordinateSystem ( bool  bypassCache = false,
bool *  ok = 0 
)
bool ILGraphics::setAngleUnits ( AngleUnits  angleUnits,
bool  waitForResponse = false 
)
AngleUnits ILGraphics::getAngleUnits ( bool  bypassCache = false,
bool *  ok = 0 
)
bool ILGraphics::setLineColor ( argb  lineColor,
bool  waitForResponse = false 
)
argb ILGraphics::getLineColor ( bool  bypassCache = false,
bool *  ok = 0 
)
bool ILGraphics::setLineStyle ( LineStyle  lineStyle,
bool  waitForResponse = false 
)
LineStyle ILGraphics::getLineStyle ( bool  bypassCache = false,
bool *  ok = 0 
)
bool ILGraphics::setFillColor ( argb  fillColor,
bool  waitForResponse = false 
)
argb ILGraphics::getFillColor ( bool  bypassCache = false,
bool *  ok = 0 
)
bool ILGraphics::setFillStyle ( FillStyle  fillStyle,
bool  waitForResponse = false 
)
FillStyle ILGraphics::getFillStyle ( bool  bypassCache = false,
bool *  ok = 0 
)
bool ILGraphics::setRotation ( int32  rotation,
bool  waitForResponse = false 
)
int32 ILGraphics::getRotation ( bool  bypassCache = false,
bool *  ok = 0 
)
bool ILGraphics::setRotationF ( float32  rotationF,
bool  waitForResponse = false 
)
float32 ILGraphics::getRotationF ( bool  bypassCache = false,
bool *  ok = 0 
)
bool ILGraphics::setScale ( int32  scale,
bool  waitForResponse = false 
)
int32 ILGraphics::getScale ( bool  bypassCache = false,
bool *  ok = 0 
)
bool ILGraphics::setScaleF ( float32  scaleF,
bool  waitForResponse = false 
)
float32 ILGraphics::getScaleF ( bool  bypassCache = false,
bool *  ok = 0 
)

The documentation for this class was generated from the following file: